On the contrary, Shinigami no Chou’s main scenario of the protagonist dying and getting revived is only shown briefly in the beginning only to be re-utilized at respective heroine routes while the entire common route is all about trying to run this weird cafe with the excuse that it helps their ultimate goal. For example, a previous game Sanoba Witch revolves around the main story where protagonist accidentally “steals” the soul shards and needs to find a way to return it–the entire game focuses on this trait and at least hints said design in all heroine routes. Protagonist “dying” and having this convenient time-warp feature that selects him to become the center for this story is convenient at best and while this gimmick is occasionally hinted throughout the game, it never becomes a big thing.
There’s absolutely no reason to have these fantasy elements since it makes 0 appearances outside of the introduction all the way up to the heroine routes. It’s that in this title this fantasy is incoherent AND unnecessary.
Yuzusoft ALWAYS seems to add something fantasy even when it’s not really necessary, and for the most part it’s not too disruptive or disorienting to the point where the story needs to drastically change, plus the fact there’s other companies (like Whirlpool) who do the same anyways. Stella Cafe to Shinigami no Chou Īlright, this might actually be the first Yuzusoft game that I’m going to drop, and hear me out–I have good reasons.įirst, the fantasy elements. Oh and there’s not many titles worth reading. I’ve been getting into more MMOs recently so I’m using that as my excuse for not getting more titles reviewed :^) With the pandemic everyone’s losing jobs (mine included) and people are going insane about social distancing it’s a perfect environment for introverts like me to stay indoors and play games all day…